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Welcome to $SNAKE Online — the game never died, it just moved onchain

Welcome to

Online

The game never died.
It just moved onchain.

Play Snake. Climb the daily high scores. Hold $SNAKE.

SNAKE.EXE
High ScoresHelp

PRACTICE

Arrow keys or WASD. Space pauses. Swipe on a phone.

Score
000000
Length
003
Speed
00

Mode
PlayerNot connected

Today’s high scores

Full board →
Prize pool
Resets in
Players
Runs

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The top 10 share 10% of project fee revenue for the day. Ranks below 10 play for the board.

How $SNAKE works

[1] Play

Play Snake in the browser, on the same 28 × 16 grid the original 84 × 48 screen implies. No wallet is needed to practice. Connect one to enter the daily ranked board — every ranked run is re-simulated on the server, move for move, before it counts.

Play Snake

[2] Climb

One board per day, reset at midnight UTC, best run per wallet. A tie breaks on the shorter run first — the same score in fewer moves is better play — and then on whoever got there first.

Today’s high scores

[3] Earn

10% of project fee revenue goes to the daily top 10, paid on-chain and linked from the board. Holding $SNAKE puts your wallet into the reward epochs on top of that.

Holder rewards

10% of project fee revenue
goes to the daily top 10.

Every day. Paid on-chain. Linked from the leaderboard.

Holder rewards

Your account →

Hold Snake.
Stack Nokia.

$SNAKE launches on Pons paired against the tokenised Nokia share. Trading that pair produces fees; a share of those fees is used to buy the Nokia side of it, and the proceeds are distributed to $SNAKE holders. Snake made Nokia famous, so the token pays you back in Nokia.

Distribution runs in epochs. Balances are snapshotted at a fixed block, a Merkle root for that snapshot is published on-chain, and you claim your share yourself with a proof — nothing is pushed to a wallet that did not ask for it, and nothing can be paid twice.

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4663

Type the chain ID

Robinhood Chain runs at chain ID 4663. Every telephone keypad ever made carries the same letters, standardised as ITU-T Recommendation E.161. Press 4-6-6-3 and read what the screen says.

4663. Type it into the keypad.

The Snake Archives

Read the full archive →

Snake was put on a Nokia phone in 1997 by Taneli Armanto, a design engineer working on the user interface software for the 6110. He had wanted Tetris; the licence terms did not work. So he adapted a game he already knew to a screen a few dozen pixels across and a keypad with no directional buttons worth the name.

Nokia did not invent the genre, and has never claimed to — its own retrospective opens by crediting Blockade, an arcade game Gremlin released in 1976. What Nokia did was put it in a few hundred million pockets.

A game designed around not having enough memory, not enough screen and not enough buttons is still the one people recognise instantly, thirty years later. Constraint created the icon.

  • 1976Blockade — the genre begins
  • 1997Nokia 6110 announced, with Snake
  • 1998Nokia 5110 — the 84×48 screen
  • 2000Nokia 3310 and Snake II
  • 2015Snake enters the MoMA collection
  • 2026The game moves onchain

Network activity

Full log →

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